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Empowering the ambitious artist. Direct from the studio.

Designing the Artist Open Call Submission Platform

Designing the Artist Open Call Submission Platform

Redesigning the SeeMe Open Call submission experience to improve the artist journey and strengthen a key revenue and goodwill driver for the business.

Role

Sole Designer and PM

DURATION

40 Days

TOOLS

Figma (Figma Make & FigJam), Google Analytics, Clarity, Claude Code

OutPUT

Funnel Re-design with 80% Revenue incease

01 / Context

80% people left before they applied.

Three goals, one leaky funnel.

01 BUSINESS

Get more applications. Hence more revenue

02 PRODUCT

Get more people signed up to the platform.

03 USER

Make applying fast, clear and easy.

Live Open Call Funnel ↗

02 / Research

What I needed to find out.

What I needed to find out.

Open Calls drove top-of-funnel traffic, but complex multistep forms caused confusion and dropped applications.

Each research question produced a finding, and each finding a requirement the design had to meet.

RESEARCH QUESTION

KEY FINDINGS

REQUIREMENTS

Where and why do applicants drop-off and what are the painpoints?

Funnel analytics, support and customer service feedback.

Pain Points

Paying before applying to an an open call. With no account and no preview, applicants couldn’t find their application again. Users confused after submitting.

→

→

Ask for effort before money, and always give applicants a way back.

Requirement Met in Release 1

What do other platform do, and what shouldn't we borrow or do differently?

A study of existing open-call platforms.

Simpler submissions

Competitors looked mediocre, with outdated submission processes. Their one strength was minimal, simple submissions. They also let you add art and describe each piece in turn, while ours asked for all images first.

→

→

→

Keep submission minimal and match how artist would expect to add artwork, one by one

Planned for Release 2

03 / Redesign

Flip the order. Earn the commitment first.

Flip the order. Earn the commitment first.

BEFORE: PREVIOUS FLOW

PAIN POINT

NEW ADDITION

DESIGN DECISION

EMAIL MARKETING

LISTING SITES

LISTING SITES

→

LANDING PAGE

85% DROPOFF POINT

→

PERSONAL INFORMATION

→

PAYMENT - STRIPE

2ND DROPOFF POINT

→

APPLICATION

OUTSIDE PLATFORM

WITH ZOHO FORM

→

SUMISSION

NO PREVIEW

AFTER: RE-DESIGN

EMAIL MARKETING

LISTING SITES

+SOCIAL MEDIA

Social Media increased new applicants

→

LANDING PAGE

Redesigned

Redesign reduces confusions and customer care questions

→

CREATE ACCOUNT

led to more profile created on the platform

→

PERSONAL

INFORMATION

led to more profile created on the platform

→

APPLICATION

led to more profile created on the platform

→

PRIVIEW

Transparency and clarity

→

PAYMENT AND

SUBMISSION

We hypothesized that completing the application would increase artists’ commitment to pay.

04 / The New Experience

SeeMe Open Call Flow

SeeMe Open Call Flow

The redesigned SeeMe Open Call experience simplifies the entire application journey, from discovering opportunities to submitting artwork. I focused on creating a more intuitive and transparent flow, making it easier for artists to explore open calls, understand requirements, and complete their applications with confidence. By improving information hierarchy, reducing unnecessary friction, and providing clearer guidance at each step, the solution creates a more accessible and efficient experience for artists while streamlining the submission process.

Click arrows to view flow

05 / Impact

Live data

Live data

Real-time data revealed measurable improvements in applicant conversion, reduced drop-offs, and faster processing, highlighting the impact of the redesigned experience. (These datas are close to the live one to not the exact to replicate the result)

FUNNEL APPLICANTS

76%

Submitted 148

Not Submitted 46

PAIN POINT ADRESSED

Reduced drop-off from 80% to 24%

WHO APPLIED

85%

New Applicants 164

Returning Applicants 29

PRODUCT GOAL MET

85% New profile created on the SeeMe

DEVICE USAGE

92%

Mobile · 92%

Desktop · 8%

NEW INSIGHT FOUND

Mobile first approach for next release

ARTWORK SUBMITTED

678

FASTED APPPLICATION

14 mins

TURN AROUND TIME

1 day

06 / What I dint do

The gaps

The gaps

While reviewing the existing system, I identified gaps in tracking, accountability, and decision-making that made it difficult to understand failures, measure impact, and improve the overall experience.

Gaps in tracking

  • Deleted applications and AI token use aren’t measured.

  • Payment failures are unexplained and process to resolve were not set

Judging is off-platform

  • Jurors get an Excel sheet for blind judging; they can’t log in yet.

  • A user set was not researched and considered

Membership breaks the flow

  • Free entry for members sends applicants away from primary flow

  • While we sold more memberships it led to confusions

07 / Proposed next

What comes next?

What comes next?

From the insight and data collected here are the few thing planned for the next release. None of this is built. Each bet starts as a question and a hypothesis, so I test before I design further.

A

Membership at checkout, with a way back

Free entry for members sent applicants away mid-flow. The fix is to make membership a choice inside checkout, and a path that always returns people to their application.

B

Mobile first approach

92% of applicants applied on phone, so mobile is the main experience not a secondary experience.

C

Build for judges

Juror's are user group not designer for yet. Current an internal process of sharing personal information redacted excel sheet gets sent for blind judging

Behind the Scene

Behind the Scene

Let’s build something
meaningful together

Open to full-time roles and project collaborations

Let’s build something
meaningful together

Open to full-time roles and project collaborations